Suicide Squad: Kill the Justice League - Batcave

Here are various shots of the Batcave environment I worked on from Suicide Squad: Kill the Justice League.
I owned this environment from the initial inception to the end result.
I worked with the design team to get to the initial greybox blockout and then progressed the level through each stage of development (alpha, beta, optimisation and bug fixing).

This included working with the concept team to get the look we wanted for the environment, working with the design team to adjust and edit the space for gameplay and working with the cinematic team for story-specific cinematics.
I also oversaw the outsourcing process for this environment, this included blocking out base meshes, requesting outsource support, and reviewing and providing feedback on the asset work.

Thanks to all the other members of the team who helped get this level across the finish line.

Concept - Chris Goff

Designer - Noel Chamberlain

Lighting - Ashley McKenzie

Environment Lead - Andrew Stewart

VFX - Leroy Noel & Oriol Sans

Thanks to our outsource teams and our internal Game art team who created props for the environment.

And finally a big thanks to the environment team as a whole who helped provide feedback and shared knowledge over the years.