Sniper Elite 4 - Riviera

This is the multiplayer map Riviera I worked on for Sniper Elite 4.
I took this map from a white box to the end product.
This included creating and placeing assets, constructing buildings, decal placement, pfx placement, creation of terrain, creation of techniqual meshes (collision, visibility culling mesh and shadow casting mesh) and insuring compliance with metrics.
I was the sole environment artist on this map working along side a number of designers

Date
February 14, 2017