Daniel Hull
Daniel Hull
Environment artist - Rocksteady Studios
London, United Kingdom

Summary

Hello Im Danny, i am a game artist with a degree in game art from LJMU . I have a background in traditional art, graphics design and web design. Im am a dedicated and disciplined artist who spends the majority of my spare time 3d modelling and working on my art to further improve my skills. I have a passion for what I do and enjoy every minute of my work. I am currently working as a Environment Artist at Rocksteady Studios

Skills

3D ModelingTexturingTexture Baking3D AnimationDigital SculptingGame DevelopmentUV Mapping

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Quixel Suite
Quixel Suite
DDO
DDO
NDO
NDO
UVLayout
UVLayout
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Mudbox
Mudbox
Substance Painter
Substance Painter
Substance Designer
Substance Designer
xNormal
xNormal

Productions

  • Rogue trooper
    • Video Game
      Rogue Trooper Redux
    • Year
      2017
    • Role
      Environment Artist - mainly texture work
    • Company
      Rebellion
  • Sniper elite 4 cover art
    • Video Game
      Sniper Elite 4
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Rebellion
  • Smallswitch2
    • Video Game
      switch galaxy ultra
    • Year
      2014
    • Role
      3D Artist
    • Company
      Atomicon

Experience

  • Environment Artist at Rocksteady Studios
    London
    August 2017 - Present

  • Environment artist at Rebellion
    Liverpool, United Kingdom
    January 2016 - July 2017

    Worked primarily on Sniper Elite 4 while working here as a environment artist. I was the environment artist on the multiplayer map Riviera working with a number of designers throughout the process. After Sniper Elite 4 was finished I worked on Rogue Trooper Redux for a short time before moving onto Strange Brigade for considerable amount of time.

  • 3D Artist at Stanley Bet International
    Liverpool, United Kingdom
    January 2014 - December 2015

    Working as a 3D artist (environment, assets and characters creating a number of gambling games). I currently model, uv, texture, rig, animate and render every asset/ character I create and then convert the 3d animation into a workable spritesheet to work within online gambling games.

  • 3D artist at Atomicom
    liverpool, United Kingdom
    January 2014 - January 2014

    Short term work placement to gain some industry experience. Working as a 3D artist creating various assets and vehicles for the game 'Switch Galaxy Ultra'.

  • QA tester at Sony Computer Entertainment
    LIverpool, United Kingdom
    August 2013 - December 2013

    I was a First party QA tester at sony working on a variety of games some examples of titles I tested are Beyond: Two souls, Killzone Shadowfall, Killzone, Mercenary's, Teraway, GT6, Resogun, The last of us DLC, Invisamals and Drive club.